Studemia
An interdisciplinary learning community bringing students and graduate researchers together for residential study camps, guest talks, shared reading, and open discussion across fields.
Representative Director, Studemia.
Portfolio / Works
Selected creative works, exhibitions, and engineering activities around media technology, embodied interfaces, and public-facing interactive systems.
An interdisciplinary learning community bringing students and graduate researchers together for residential study camps, guest talks, shared reading, and open discussion across fields.
Representative Director, Studemia.
A VR experience in which participants operate their own body like a marionette, using a live camera image of themselves brought into the virtual world.
Co-created with Anji Fujiwara.
An interactive digital storytelling project that explores yokai through AI and immersive technology.
An installation that tunes a room for the arrival of wind. Suspended, computationally shaped surfaces and threads register a breeze as timing: a pause before motion, a delayed turn, a tremor, a touch, a return to stillness.
An installation exhibited at Niconico Chokaigi 2024 (ニコニコ超会議2024). Visitors encounter a generated double delivering a video message to themselves, exploring self-understanding through a dialogue with their own image and voice.
Co-created with Shota Aso (阿曽祥大).
Supported by LAC Co., Ltd.
Field recordings around Akabane are treated as the voice of an imagined urban whale and translated into sonic and visual expression.
Exhibition and research activity around historical understanding, self-salience, and media experience. Related to the ADADA 2025 paper on face morphing and viewing a Nagasaki atomic bomb film.
Backend and infrastructure support for a charity concert with audience-participatory realtime visuals, including nginx, web server configuration, and local network server operation.