Portfolio / Curriculum Vitae

Kosuke Shimizu

Designing interfaces that help create, recall, and record meaningful experiences.

I study the variables that compose experiences through observation, experiments, and reflection, then translate them into engineering parameters for reproducible interactive systems.

Research Threads

T1

Somatosensory Stimulation Interfaces

How can bodily stimulation induce or modulate felt experience?

T2

Interfaces for Reconnecting with Memory

How can ubiquitous systems gently prompt users to reconnect with past memories?

T3

Computational Systems for Human Capability

How can AI and augmentation systems strengthen human abilities toward goal achievement?

Other adjacent interests include:

Science of Science Media Criticism Artificial Life Creative Interface

Experience / Education

2025 -- PresentVisiting Researcher, Kochi UniversityResearch activity around interfaces, sensing, and human augmentation.
2025 -- PresentPart-time Engineer, Hobonichi Co., Ltd.Science-Magic Department / Engineering.
2024Visiting Scholar, Tsinghua UniversityAcademy of Arts & Design, China.
2024 -- PresentUniversity of TsukubaSchool of Informatics, College of Media Arts, Science and Technology.
2021 -- 2024Yamagata Prefectural Touohgakkan Senior High School

Selected Publications

2026Detecting Cross-Area Concept Links in HCI Using Persistent HomologyCHI EA 2026. DOI: 10.1145/3772363.3798751
2026Visceral Resonance: Augmenting Speech Listening with Prominence-Synchronized Electrical Muscle StimulationAugmented Humans 2026. DOI: 10.1145/3795011.3797423
2025Enhancing Vocabulary Learning by the Representation of the Meaning of Words with Binaural AudioTransactions of Human Interface Society, 27(4). DOI: 10.11184/his.27.4_249
2025Floating Captions: Eyetracking-based Context-aware Captioning System for Immersive VR ContentsETRA 2025. DOI: 10.1145/3715669.3726816

Research Vision

Research Stance

Virtual Modeling

My research starts by identifying the important variables that compose the phenomenon or experience I want to discuss. Through observation, experiments, and reflection, I translate those variables into engineering parameters, then design reproducible interfaces that can make the phenomenon observable, testable, and shareable.

  • Observe: capture the structure of experience through behavior, media traces, bodily signals, and situated use.
  • Model: convert qualitative cuts and experiential variables into computable or controllable interface parameters.
  • Reproduce: build systems that allow the experience to be revisited, compared, or experimentally examined.
Research Vision

Resonating Computer

I see computers as systems that can resonate with human experience rather than only process information. Through stimulation, cues, and interaction, they can help people recall an experience earlier, record meaningful moments, and deepen human understanding.

StimulationRecallRecordingHuman Understanding
Design Target

Interfaces for valuable experience

Across somatosensory interfaces, memory cues, creative systems, and public installations, I design systems that support the creation, recollection, and recording of experiences people feel are meaningful.

Somatosensory InterfaceMemory CueCreative SystemPublic Interface

Skills

Languages

Japanese NativeEnglish Eiken Grade 1

Programming

PythonTypeScriptRustNimC++ / C#

Frameworks / Devices

PyTorchUnityopenFrameworksArduino

Infrastructure

DockernginxCI/CDCloud DeploymentLocal Network Server

Domain

Signal ProcessingHuman-Computer InteractionVirtual RealityCreative Interface