Designing interfaces that help create, recall, and record meaningful experiences.
I study the variables that compose experiences through observation, experiments, and reflection,
then translate them into engineering parameters for reproducible interactive systems.
How can bodily stimulation induce or modulate felt experience?
T2
Interfaces for Reconnecting with Memory
How can ubiquitous systems gently prompt users to reconnect with past memories?
T3
Computational Systems for Human Capability
How can AI and augmentation systems strengthen human abilities toward goal achievement?
Other adjacent interests include:
Science of ScienceMedia CriticismArtificial LifeCreative Interface
Experience / Education
Jul. 2026 -- PresentResearch Assistant (RA), University of TsukubaInstitute of Library, Information and Media Science.
2025 -- PresentPart-time Engineer, Hobonichi Co., Ltd.Science-Magic Department / Engineering.
2024Visiting Scholar, Tsinghua UniversityAcademy of Arts & Design, China.
2024 -- PresentUniversity of TsukubaSchool of Informatics, College of Media Arts, Science and Technology.
2021 -- 2024Yamagata Prefectural Touohgakkan Senior High School
Selected Publications
2026Naming the Inexplicable: A Generative Apparatus for Rehearsing Yokai-Making in Compressed Communal TimeSIGGRAPH Asia 2026 Art Papers Long (SA '26 Art Papers). Forthcoming. DOI: 10.1145/3829215.3843681
2026Auditory Contrast Networks: Explaining Prominence with a Parsimonious ModelProceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH 2026. Forthcoming.
2026Behavioral Markers of Sustained Viewing in VR Museum Exploration: Head Stability, Gaze Dynamics, and Pupillary ResponseProceedings of the 2026 Symposium on Eye Tracking Research and Applications Short Paper Track. pp. 1-6. DOI: 10.1145/3797246.3803054
2026Detecting Cross-Area Concept Links in HCI Using Persistent HomologyCHI EA 2026. DOI: 10.1145/3772363.3798751
2025Enhancing Vocabulary Learning by the Representation of the Meaning of Words with Binaural AudioTransactions of Human Interface Society, 27(4). DOI: 10.11184/his.27.4_249
2025Floating Captions: Eyetracking-based Context-aware Captioning System for Immersive VR ContentsETRA 2025. DOI: 10.1145/3715669.3726816
Research Vision
Research Stance
Virtual Modeling
My research starts by identifying the important variables that compose the phenomenon or experience I want to discuss.
Through observation, experiments, and reflection, I translate those variables into engineering parameters,
then design reproducible interfaces that can make the phenomenon observable, testable, and shareable.
Observe: capture the structure of experience through behavior, media traces, bodily signals, and situated use.
Model: convert qualitative cuts and experiential variables into computable or controllable interface parameters.
Reproduce: build systems that allow the experience to be revisited, compared, or experimentally examined.
Research Vision
Resonating Computer
I see computers as systems that can resonate with human experience rather than only process information.
Through stimulation, cues, and interaction, they can help people recall an experience earlier, record meaningful moments,
and deepen human understanding.
StimulationRecallRecordingHuman Understanding
Design Target
Interfaces for valuable experience
Across somatosensory interfaces, memory cues, creative systems, and public installations,
I design systems that support the creation, recollection, and recording of experiences people feel are meaningful.
2026 -- PresentThe Nippon Foundation HUMAI Program Giant StepPrincipal Investigator.
2025 -- 2026The Nippon Foundation HUMAI Program A
2024Sugoude 2024 RecipientLAC Co., Ltd. IT Super Engineer Support Program (ITスーパーエンジニア・サポートプログラム「すごうで」). Co-developer of the selected project exploring dialogue with one's past self through a digital twin. Official Announcement
2023 -- 2024SICA Program / MiTOHOKU ProgramMETI AKATSUKI Project.