Designing interfaces that help create, recall, and record meaningful experiences.
I study the variables that compose experiences through observation, experiments, and reflection,
then translate them into engineering parameters for reproducible interactive systems.
2025Enhancing Vocabulary Learning by the Representation of the Meaning of Words with Binaural AudioTransactions of Human Interface Society, 27(4). DOI: 10.11184/his.27.4_249
2025Floating Captions: Eyetracking-based Context-aware Captioning System for Immersive VR ContentsETRA 2025. DOI: 10.1145/3715669.3726816
Research Vision
Research Stance
Virtual Modeling
My research starts by identifying the important variables that compose the phenomenon or experience I want to discuss.
Through observation, experiments, and reflection, I translate those variables into engineering parameters,
then design reproducible interfaces that can make the phenomenon observable, testable, and shareable.
Observe: capture the structure of experience through behavior, media traces, bodily signals, and situated use.
Model: convert qualitative cuts and experiential variables into computable or controllable interface parameters.
Reproduce: build systems that allow the experience to be revisited, compared, or experimentally examined.
Research Vision
Resonating Computer
I see computers as systems that can resonate with human experience rather than only process information.
Through stimulation, cues, and interaction, they can help people recall an experience earlier, record meaningful moments,
and deepen human understanding.
StimulationRecallRecordingHuman Understanding
Design Target
Interfaces for valuable experience
Across somatosensory interfaces, memory cues, creative systems, and public installations,
I design systems that support the creation, recollection, and recording of experiences people feel are meaningful.